Go Back

2022

PROJECT

Spin the wheel - Improved rewards utilisation by 31%

The Spin The Wheel (STW) tool is crucial for Instant Spins, yet its old design and vague messaging hinder player engagement. A redesign of branding and UI is essential to enhance clarity and excitement.

My role

Product Designer

Tools

Figma, Adobe Suite

Timeline

3 months

PROBLEM

Background

The Spin The Wheel (STW) tool is central to Instant Spins, but its outdated design and unclear messaging reduce clarity and excitement. With new prize types and Ladbucks coins, the system struggles to differentiate wins and engage players. A revamp in branding, messaging, and UI is needed to improve clarity and user experience.

RESEARCH

DISCOVER

DISCOVER

DEFINE

Insights into the Problem

The Problem

Problem Statement

Scope down

the Focus

DESIGN

DEVELOP

DELIVER

Potential

Solution

Iterative Solutions based on Feedback

DISCOVER

Insights into the

Problem

Your product manager will provide the necessary information to kick off the session, where I will assess key considerations, pain points, deliverables, and the impact after the designs are finalized.

Stakeholder interview

Desk Research

During DISCOVER phase

define

Scope down the

Focus

After conducting both secondary and primary research, I will gain insights into the challenges and identify areas where user needs can be met.

Define Problem Statement

Define Challenges

Challenges

01

Customers often receive multiple rewards, but messaging lacks clarity on the primary vs. secondary awards.

02

Players don’t feel the thrill of winning - especially for big prizes. Personalisation too!

03

Different prize types (Free Spins, Free Bets, Bingo, etc.) currently use the same design.

DEVELOP

Explore creative

solutions

During this phase, I held an ideation session with the team in Figjam to brainstorm additional ideas. We collected valuable insights, which I later organized using card sorting and voting. Subsequently, I developed those ideas into wireframes for stakeholder review before proceeding to visual design.

Brainstorming session

Wireframing

During DEVELOP phase

DELIVER

Turn ideas into

tangible prototypes

During the design phase, I created a total of five versions based on feedback, following an iterative process. I developed assets that the development team can utilize as SVG files.

UI Design

Asset Creation

Iterative Process

During DELIVER phase

2022 - Till date at Entain

Work Projects - 1

Spin the wheel - Improved rewards utilisation by 31%

Additional Projects

Some additional projects followed the same design process. These projects have been kept anonymous due to non-disclosure agreements but can be showcased during the interview process. Meanwhile, check out the examples below and the impact they created.

The project has been anonymised and is

available upon request.

Work Projects - 2

An improvement of 0.5 in Average Playing Days (APDs) over the week contributed to an overall increase in NGR.

The project has been anonymised and is

available upon request.

Work Projects - 3

The total number of users on Promo Hub increased by 16.7%, leading to more clicks on Promo Tiles.

The project has been anonymised and is

available upon request.

Work Projects - 4

Increased RMPs by 11% with simple yet engaging propositions through rewarding.

Conclusion

I have worked on over 33 projects during my 3.5 years at Entain and received recognition for my outstanding UX work on the "World Cup Free Kick".

Go Back

2022

PROJECT

Spin the wheel - Improved rewards utilisation by 31%

The Spin The Wheel (STW) tool is crucial for Instant Spins, yet its old design and vague messaging hinder player engagement. A redesign of branding and UI is essential to enhance clarity and excitement.

INFO

My role

Product Designer

Tools

Figma, Adobe Suite

Timeline

3 months

PROBLEM

Background

The Spin The Wheel (STW) tool is central to Instant Spins, but its outdated design and unclear messaging reduce clarity and excitement. With new prize types and Ladbucks coins, the system struggles to differentiate wins and engage players. A revamp in branding, messaging, and UI is needed to improve clarity and user experience.

RESEARCH

DISCOVER

DISCOVER

DEFINE

Insights into the Problem

The Problem

Problem Statement

Scope down

the Focus

DESIGN

DEVELOP

DELIVER

Potential

Solution

Iterative Solutions based on Feedback

DISCOVER

Insights into the Problem

Your product manager will provide the necessary information to kick off the session, where I will assess key considerations, pain points, deliverables, and the impact after the designs are finalized.

Stakeholder interview

Desk Research

During DISCOVER phase

define

Scope down the Focus

After conducting both secondary and primary research, I will gain insights into the challenges and identify areas where user needs can be met.

Define Problem Statement

Define Challenges

Challenges

01

Customers often receive multiple rewards, but messaging lacks clarity on the primary vs. secondary awards.

02

Players don’t feel the thrill of winning - especially for big prizes. Personalisation too!

03

Different prize types (Free Spins, Free Bets, Bingo, etc.) currently use the same design.

DEVELOP

Explore creative solutions

During this phase, I held an ideation session with the team in Figjam to brainstorm additional ideas. We collected valuable insights, which I later organized using card sorting and voting. Subsequently, I developed those ideas into wireframes for stakeholder review before proceeding to visual design.

Brainstorming session

Wireframing

During DEVELOP phase

DELIVER

Turn ideas into tangible

prototypes

During the design phase, I created a total of five versions based on feedback, following an iterative process. I developed assets that the development team can utilize as SVG files.

UI Design

Asset Creation

Iterative Process

During DELIVER phase

2022 - Till date at Entain

Work Projects - 1

Spin the wheel - Improved rewards utilisation by 31%

Additional Projects

Some additional projects followed the same design process. These projects have been kept anonymous due to non-disclosure agreements but can be showcased during the interview process. Meanwhile, check out the examples below and the impact they created.

The project has been anonymised and is

available upon request.

Work Projects - 2

An improvement of 0.5 in Average Playing Days (APDs) over the week contributed to an overall increase in NGR.

The project has been anonymised and is

available upon request.

Work Projects - 3

The total number of users on Promo Hub increased by 16.7%, leading to more clicks on Promo Tiles.

The project has been anonymised and is

available upon request.

Work Projects - 4

Increased RMPs by 11% with simple yet engaging propositions through rewarding.

Conclusion

I have worked on over 33 projects during my 3.5 years at Entain and received recognition for my outstanding UX work on the "World Cup Free Kick".

PROJECT

Spin the wheel - Improved rewards utilisation by 31%

The Spin The Wheel (STW) tool is crucial for Instant Spins, yet its old design and vague messaging hinder player engagement. A redesign of branding and UI is essential to enhance clarity and excitement.

INFO

My role

Product Designer

Tools

Figma, Adobe Suite

Timeline

3 months

PROBLEM

Background

The Spin The Wheel (STW) tool is central to Instant Spins, but its outdated design and unclear messaging reduce clarity and excitement. With new prize types and Ladbucks coins, the system struggles to differentiate wins and engage players. A revamp in branding, messaging, and UI is needed to improve clarity and user experience.

RESEARCH

DISCOVER

DISCOVER

DEFINE

Insights into the Problem

The Problem

Problem Statement

Scope down

the Focus

DESIGN

DEVELOP

DELIVER

Potential

Solution

Iterative Solutions based on Feedback

DISCOVER

Insights into the Problem

Your product manager will provide the necessary information to kick off the session, where I will assess key considerations, pain points, deliverables, and the impact after the designs are finalized.

Stakeholder interview

Desk Research

During DISCOVER phase

define

Scope down the Focus

After conducting both secondary and primary research, I will gain insights into the challenges and identify areas where user needs can be met.

Define Problem Statement

Define Challenges

Challenges

01

Customers often receive multiple rewards, but messaging lacks clarity on the primary vs. secondary awards.

02

Players don’t feel the thrill of winning - especially for big prizes. Personalisation too!

03

Different prize types (Free Spins, Free Bets, Bingo, etc.) currently use the same design.

DEVELOP

Explore creative solutions

During this phase, I held an ideation session with the team in Figjam to brainstorm additional ideas. We collected valuable insights, which I later organized using card sorting and voting. Subsequently, I developed those ideas into wireframes for stakeholder review before proceeding to visual design.

Brainstorming session

Wireframing

During DEVELOP phase

DELIVER

Turn ideas into tangible prototypes

During the design phase, I created a total of five versions based on feedback, following an iterative process. I developed assets that the development team can utilize as SVG files.

UI Design

Asset Creation

Iterative Process

During DELIVER phase

2022 - Till date at Entain

Work Projects - 1

Spin the wheel - Improved rewards utilisation by 31%

Additional Projects

Some additional projects followed the same design process. These projects have been kept anonymous due to non-disclosure agreements but can be showcased during the interview process. Meanwhile, check out the examples below and the impact they created.

The project has been anonymised and is

available upon request.

Work Projects - 2

An improvement of 0.5 in Average Playing Days (APDs) over the week contributed to an overall increase in NGR.

The project has been anonymised and is

available upon request.

Work Projects - 3

The total number of users on Promo Hub increased by 16.7%, leading to more clicks on Promo Tiles.

The project has been anonymised and is

available upon request.

Work Projects - 4

Increased RMPs by 11% with simple yet engaging propositions through rewarding.

Conclusion

I have worked on over 33 projects during my 3.5 years at Entain and received recognition for my outstanding UX work on the "World Cup Free Kick".

Go Back

2022